![]() ![]() The indigenous nations in what are now the Pacific Northwestern United States knew how to cultivate salmon runs that produced more high-quality protein per square meter-with far less labor, pollution, and ecological disruption!-than the best farming techniques of the European settlers that displaced them. Maybe I don't even need to build factories. I'd love to see a Civ game that acknowledges this, and allows me to build a non-imperialist society that takes good care of its land and its people, values sustainability over pure productivity, and preserves its sovereignty against imperialist powers. "That is totally not in concert with our traditional ways and world view." "It perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land," Headman Milton Tootoosis said. The emphasis on the destination distracts from the journey. Everything from the dawn of my civilization to the very end is in pursuit of launching a rocket, or conquering the world, or making everyone buy my blue jeans. ![]() It no longer feels like I have the freedom to build whatever kind of society I want. This might be good for competitive players, but it takes some of the feeling of "roleplaying history" out of the series. Let me set my own goalsĬiv 5 and 6 represent a departure from their forebears by evoking neatly-packaged board games focused on bespoke win conditions that everyone is racing toward. ![]() So here's how Firaxis can keep Civ relevant. But as our standards for historical strategy games change, and new devs and players come onto the scene to mix things up, I think this would be a major missed opportunity. Firaxis could probably keep doing what it's doing and skate along for another decade or more. Civ 6's DLC has been well received, and the series maintains a large, dedicated fanbase. Going forward, the new website layout will work best if the images you upload are 16:9 - so if you are uploading new images now and you want to be future proof we highly recommend using that ratio.I may be making the situation sound gloomier than it probably is. The rebuilding of the site's thumbnails is almost entirely seamless - however there is one area that you may want to check on: if you've uploaded images to your mods - any images that have been cropped to make custom thumbnails will have been replaced with a higher quality original thumbnail - unfortunately we don't have any way of rebuilding cropped thumbnails to a higher quality, so if you want to then you can jump into your mod page right now, and re-crop your images. These new thumbnails look great on the new responsive design we've got coming - the old thumbnail size was simply too small to use in any modern design. Every thumbnail should now be scaled to the correct ratio and size for each place it is displayed on the website to accommodate this increase in size and quality. Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the website. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached. We kicked off this rebuilding process at the start of last week, and it is now complete. We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on. ![]()
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